![]() ![]() Not to mention the vast royalties that Sony, Microsoft and Nintendo suck out of every console game.īut the PC's long, glorious history has been beset with issues right from the start, not least the ongoing compatibility headaches, reliability problems, and a million and one niggling (and often unique) problems that generally send would-be passionate PC gamers running to the nearest console after a while. You'd think that a platform free of all those bothersome restrictions placed on publishers and developers by hardware manufacturers would be the place to be. Just like the PC itself, there is always a long list of quirks to endure and take into account before you can enjoy what may seem initially straightforward. But it's not quite as simple or logical as that. ![]() ![]() Post Half-Life 2 (and to a lesser extent Doom III), you'd imagine publishers would be queuing up to take advantage of all those system upgrades that simultaneously took place in the latter months of 2004. ![]() With the current crop of consoles reaching (or having reached?) their high water mark, the time is ripe for PC gaming to start dominating the agenda again. ![]()
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